So, what is GEAS? It’s not an acronym, for one — I’ve just stylized it in uppercase like the fullwidth font the game uses. In actuality, it’s an Irish word for a taboo or compulsory quest. You might’ve heard of it before from Dungeons & Dragons. As a game, GEAS is simultaneously an oldschool NES/GameBoy RPGContinue reading “What is GEAS?”
Tag Archives: game design
Bad North: The Only Good Roguelike
The past five years have seen major resurgences in some of my favorite genres — city builders, RTS, management sims, and other fiddly bastards — yet what I find most curious is the rise of incredible games with Viking/Nordic settings. Below’s a gallery of some that have really caught my eye. All y’all Playstationers haveContinue reading “Bad North: The Only Good Roguelike”
Great Delivery! Donut County’s Maximization of Theme
Last night — or rather, very early this morning — I sat down and played the entirety of Ben Esposito’s Donut County. DC is a very short game, clocking in at two hours for me (but I, sick and weary, fell asleep twice during the final missions; I would guess it’s about an hour andContinue reading “Great Delivery! Donut County’s Maximization of Theme”
Welcome to Cydrel
Howdy. I’m Stephen, although you probably know me as “Craze” or “Crazetex.” Welcome to Cydrel, my new blog about game design, my personal game development, and probably a few other random things along the way. I’ve been doing Ye Olde Gam Mak for fifteen years or so now. My earliest childhood was spent in theContinue reading “Welcome to Cydrel”